
Generative art is an intriguing and multifaceted form of creativity that emphasizes the process of creation rather than the final product. This art form leverages machines or computers, following mathematical or pragmatic instructions to create unpredictable outcomes within certain boundaries.
The concept has been applied across various domains, including design, where artists like Tim Knowles have visualized natural phenomena; mathematics, with contributions from scientists like Mandelbrot; biology, focusing on genetic programming; architecture, exploring innovative designs; and music, evolving from historical dice music games to modern generative programs.
The programming language Processing has also played a significant role in generative art, allowing for creations in video, graphics, animation, and more. Notable figures in this field include Brian Eno in music, Peter Chilvers in generative audio-visual programs.
The full exploration of this subject can be found in the book "Karam.Yoga - Transition into a new age," published in 2020 by Ogi Karam and available on Amazon. Symbolically, the original text was translated with Google Translate from Bulgarian to English. The book itself carries a very strange and unique vibe, as the author aims to "provoke, question and guide."
Key Concepts of this article for Reference:
Process-Centered Creation
Historical Presence
Design Concept and Visualization
Mathematical Connection and Fractals
Biology and Genetic Influence
Architectural Applications
Evolution in Music
Use of Programming Language Processing
Notable Artists and Innovators